Dinosaurs, mechs, cars, planes, guns, and more create your own devastating robot.
Is it Robocraft infinite though?
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- Developer: Freejam Games
- Publisher: Freejam Games
- Genre: Fighting/Shooter
- Release Date: 11th April 2018
- Platforms: Xbox One
- Reviewed on: Xbox One X
- Game Supplied by: Freejam Games
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Build, drive, fight! Create fully customised robots block-by-block that can drive, hover, walk and fly in the multiplayer combat game, Robocraft Infinity. Equip weapons from the future and jump into the driving seat as you battle for supremacy in multiple 5 vs 5 game modes against players from across the world.
Combine blocks in an easy-to-use editor to create whatever robot you desire. Jet cars, tanks, flying warships, helicopters, drones, dinosaurs, scorpions – in Robocraft Infinity the creative possibilities are endless!
Additional Features:
Enhanced For Xbox One X
Robocraft Infinity is Xbox One X Enhanced, with improved frame rate and 4k resolution for a better play experience.
Share via the Factory
Players cannot only create their own robots, but they can also share their design online and browse other robots.
Over 230 parts and counting…
Join an evolving meta-game with new weapons and components added to the game regularly for no extra cost
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The mind boggles when you take the game’s concept of blocks and shapes, add in a movement type (wheel, mech leg, wing etc) and add weapons to create the ultimate multiplayer killing robot.
Currently with over 230 parts and more being added (free as well) it’s easy to see the appeal of Robocraft Infinity. Infinity may seem a little exaggerated but when you consider just about any shape and size can be made then perhaps it’s not.
More on building in a moment, onto the core of the game once you have created your robot. 5 vs 5 online multiplayer action, set in 2 game types at present (unknown if more will follow) firstly team deathmatch where only kills count and you must get to 25 kills in ten minutes before the opposing team. Simple but the fun cannot be underestimated, Just my initial play had me wanting more as my basic starter mech was destroying all these crazy creations others had been making, but then a overconfident game or two and I was destroyed in seconds many times. Not knowing what you’re going up against from planes, helicopters, dinosaurs, spiders, mechs, vehicles to name but a few possible creations and then what weapons they have added onto their robots keeps every game fresh and exhilarating. Even victory as satisfying as it is can still have you back in the garage after a game looking for ways to tweak your robot to improve its damage, movement, health or just overall looks.
The other game mode is Battle Arena, using a MMR (Matchmaking rating) set with a near, middle and far point the aim is to hold as many points as possible so they charge up your annihilator, when at 100% it’s game over for your foe. And if that was all it would be good fun but Battle Arena adds a few twists in, when you gain control of all 3 points you can go to their base (annihilator) and destroy their power 1% at a time knocking them down and even further behind you, but beware as soon as they capture a point their shield goes up and if you still inside it’s radius you will be destroyed.
This creates some interesting tactics and scenarios as we found out many times. The great this is there is even more to do, twice in the match a Protonite Core will appear on the map, which only the losing team can attack and if they successfully destroy the core they will immediately equalise the scores between each team, Again it creates a different set of rules almost as to how you must play because if the core is there, you hold 0 points and you annihilator is being attacked that’s 5 places to be but with only 5 players it’s going to come down to skill and 1vs1 robot variations.
I can’t stress enough how much I enjoyed playing this game mode and although when i wanted some competitive testing of my robot I used the team deathmatch it could still be a whole other battle in Battle Arena.
Win games and you earn rewards and level up unlocking crates containing additional parts to build your new dream robot, and whilst yes this is luck of the draw it creates an obvious want and need to play more. Not only do you level up by playing though logging in daily gets you a reward and even whilst building your robot you can level up (however I noticed this times out to avoid people sitting there AFK so occasionally keep an eye on your level and leave the editor and rejoin for maximum benefit.
There are loads of parts to use so don’t worry about limited options for robots and if you’re looking for inspiration you can always check out the download tab for creations others made and adapt and make your own or even use one of the games templates to give you a platform to start off.
Building has lots to get you thinking too and I took a portion of text from the game brief here to help give you the full overview of how to build:
All robots have a size limit, we call this limit CPU and each item you place on your robot has a different CPU cost. Every cube you add to your robot adds 1 CPU, but weapons and movement types cost more. However, it is not always in your best interest to max out your CPU and build the biggest robot you can, as we have three different modifiers
which effect the behaviour of your robot – Damage Boost, Speed Boost and Health Boost. Your damage boost stat is based on the amount of CPU on your robot. The less CPU you use, the more your damage is boosted and vice-versa.
The Health Boost stat is determined by the amount of actual health cubes and the Speed Boost is determined by your movement type and the number of thrusters on your robot. Experiment with these modifiers by building giant robots and small robots, and you’ll find their combat strengths and weaknesses very, very different.
Again so much to think about and explore game by game 1 weapon can be the difference between making mincemeat of your enemy and being served up on a plate for them yourself.
The nice touch is the option to go and test your robot offline against AI if your not feeling confident just yet for some online battles. For such a simple concept the game has great depth and replayability.
Visually Robocraft Infinity is as colourful as you make your robot but the maps are full of colour and diversity to help give balanced online battles. Hills, ravines and bridges let alone the various structures make each map interesting to play time and time again.
The graphics themselves are a mixed bag, if you create a robot only using square blocks it’s going to feel like Minecraft with guns but get visually astute and the curves and angles can make for some nice looking robots whilst maintaining the core style of the game itself.
The other visual element is the cosmetic crates that can be purchased but I will stress that they are not required, they are as stated visual only, flags, robot add ons etc certainly may improve the look of your robot but this isn’t a fashion show it’s a battle! As they don’t improve your robot in an attacking sense just in a visual way but some will be unlocked as you play anyway there are no gripes from this player.
Sound is a vibrant mix of the various movement styles across the map with all sorts of different guns firing past your head as you play, and whilst AI information regarding Protonite Core availability and base shield being up or down won’t bother many people it actually fits right into the game style and for me was just adding to the experience.
I feel I could tell you much more about this game but as I have found myself exploring and developing the robots and unlocking crates is very satisfying so just go play it now!
SUMMARY
Robocraft Infinity grabbed my attention and kept me playing. Not just from the great game-play in online battles but also for the creativity allowed from colours of your robot to the building of them in so many ways and having to balance the health, vs, speed vs damage.
As it’s also on Xbox Game Pass right now I highly recommend trying this creative shooter out
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