Strategy & Simulation
Simple strategy game set at the scene of a crash site that you must escape and explore.
As a tower defense genre fan I was looking forward to this rouge like adaptation to my usual games.
As with many defense and strategy games you need to understand what your options are before you go blindly into dark rooms attacking waves of enemies and dying on your first two tries on “too easy” difficulty. (not a true story honestly)
There is a nice tutorial that you MUST start on your first try out to understand what to do and then you’ll be well on your way.
The goal is simple explore the rooms enabling attack, support and defenses in each room whilst maintaining power with your kills and exploration.
How could it go wrong?
With 12 levels and the clearly misleading “too easy” mode you must endure numerous attempts and learn from those attempts, find better ways to attack and defend the horde that can come at you at any point during the game and if you have left no defense they will make it through the rooms back to your crash site where your power crystal is and try to destroy it! Plan well and you can collect your crystal and make it to the exit unscathed to progress to the next level and a harder challenge with inevitably bigger and badder enemies.
As you progress your characters will receive power ups and you can tune your strategy for best effect and the simple story unfolds through in game progress with pictures in your album.
The game itself has some replay ability for high scores and progressive learning through the levels which will invoke the OCD in gamers like myself however and I have come back to this quite often of late the graphics and sound can be so much better and should be.
Choose a theme for the game, either keep with the sharp crisp menus and texts or go retro so we know what we are dealing with, its almost like it was made by two studios and them blended together only then realizing they had used different concepts but couldn’t not match them up.
The loading screens look great and your hoping for a nice in game experience, however I found myself struggling to see and understand items and rooms on the map.
If i was scoring on gameplay alone its actually quite good but when I have to score the overall experience and also based on the price it just lets itself down a little with its mix of styles.
What are your thoughts? Let us know in the comments!