Hit a golf ball at various objects, use the smashbreaker to ignite your ball into a thumbstick controlled destructive sphere and be king of the leaderboard amongst your friends.
Well that’s it really, a game that upon first sight of the YouTube videos had me quite excited and me deflated after the first play of a actual location.
Perhaps i expected a little more by way of ball control from the tee off except just hitting the ball in a direction, with no loft or real power control (except soft shot that i used twice)
No loft, control, slice or hook at all! really left me wondering why it was called dangerous golf, not dangerous ball instead?
So once you have hit the ball and it has come to a stop you should have destroyed enough of the beautiful scenery to earn a smashbreaker
Point and smash more then use the thumbsticks to direct the ball to do maximum damage, not really sure exactly how long it lasts, but make sure you are at least near or have a straight line of sight to the hole as failing to sink the ball in your final shot results in your score being halved!
Various objects and surroundings will increase your score from simple multipliers to huge grandfather clocks earning a huge bonus keep your eyes peeled and plan your smash.
The 4 game modes (listed in game info above) are okay but not exactly different, just a simple co-op mode as well as a party mode does not give this game the lift it should of had, different objectives and more varied content should have been on offer.
As for the online clubhouse, this throws you into a room full of people and you have to out score them, it add a nice level of competition but didn’t make me want to play more than a couple of times, as realistically it was still the same thing over and over. The only nice part was the randomness of holes.
Visually they have done a great job, just about everything looks good and the music is mostly very catchy and getting you built up for it, but it’s repetitive and unfortunately this also sums up the game. 10 holes in and I was bored and had no inclination to go and try to beat any scores or increase my scores, even when the game changed a little offering a kind of skill level it felt more like a chore than enjoyment.
Had this included some actual golf elements other than a ball and pin it might of kept me for longer but really and truthfully the first line of this review summed up the game.